This is a simple socket based chat program. It is composed of a server and a client, both console version and a graphical one.
It is composed of a server and a client, both console based and graphical. The program comes with full source code. The program can be played on a LAN or over the Internet (provided packet can pass firewall and/or proxies). You could try tunneling on port 80.... The game can allow any number of chatters. (actually the maximum is 20, just recompile the ChatDaemon class). the ZIP contains:
The Server start the server on the server machine: >java ChatDaemon note the port is by default 1666 this will put up a server listening on the specified port of the server machine. The Client on each client machine start a client: on each client machine start a client: >java ChatClient [inetadx] //console version >java ChatApplet [inetadx] //AWT version where inetadx#: TCP/IP server adx, default localhost note the port#: is by default 1666 Once the client is up, first string you input will be your nick name. From now on any string inputted will be a message that will be broadcasted to others. To finish inputting a string simply push Enter. You will see your messages (preceded by ">") and others' messages (preceded by "<"). If you run it under JDK1.0.2 and you get strange errors, please recompile it with your JDK, since I've last recompiled it with JDK1.2. But I have not touched the code, so it should still work under JDK1.0.2. Hail ErIs and good luck! |
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Yagga's Java pages are copyright(C) 1999 Yagga server and PbML are copyright (C) 1999 |
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